CENG 477 COMPUTER GRAPHICS
METU, Department of Computer Engineering
Fall 2022 Syllabus
Instructors:
● Section 1 - Prof. Dr. Ahmet Oğuz Akyüz - akyuz@ceng.metu.edu.tr - Office: B210
● Section 2 - Doç. Dr. Yusuf Sahillioğlu - ys@ceng.metu.edu.tr - Office: B107
Teaching Assistants:
● Yusuf Mücahit Çetinkaya - yusufc@ceng.metu.edu.tr – Office: A210
●
Arif Görkem Özer - gorkem@ceng.metu.edu.tr – Office: A210
●
Emre Külah - kulah@ceng.metu.edu.tr – Office: A210
Schedule:
● Section 1: Monday 13:40-14:30 BMB1, Wednesday 08:40-10:30 BMB1
● Section 2: Tuesday 12:40-13:30 BMB4, Wednesday 10:40-12:30 BMB4
Course
Description:
Hardware and software components of graphics systems. Output and filled data primitives. 2D and 3D geometric transformations. Two dimensional viewing: viewing pipeline, clipping, and windowing. Three dimensional viewing: viewing pipeline, viewing parameters, projections, viewing transformations, clipping, visible surface detection. Introduction to illumination models and surface rendering.
Course
Objectives:
CENG 477 Introduction to Computer Graphics introduces the basic concepts of computer graphics and raster based methods. It also provides the necessary theoretical background for introductory computer graphics and demonstrates the application of computer science to graphics. It also offers an opportunity for students to formulate and implement applications of computer graphics. This course further allows students to develop programming skills in computer graphics by programming assignments.
Prerequisites:
None
(C/C++ programming, basic linear algebra and analytic geometry knowledge are
required)
Text
book:
Peter Shirley and Steve Marschner, "Fundamentals of Computer Graphics", 3rd Edition, AK Peters, 2009, ISBN 978-1568814698
Reference
Books:
● Donald D. Hearn and M. Pauline Baker, "Computer Graphics with OpenGL", 3rd Edition, Prentice Hall, 2004, ISBN 978-0130153906
● James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, "Computer Graphics: Principles and Practice", 2nd Edition, Addison Wesley, 1995, ISBN 978-0201848403
● Mike Bailey and Steve Cunningham, "Graphics Shaders", A K Peters, 2009, ISBN 978-1568813349
● Peter Shirley and R. Keith Morley, "Realistic Ray Tracing", 2nd Edition, A K Peters, 2003, ISBN 978-1568814612
● Kevin Suffern, "Ray Tracing from the Ground Up", A K Peters, 2007, ISBN 978-1568812724
Grading:
● Programming Assignments: 36% (12% each)
● Midterm: 30%
●
Final: 34%
Programming
Assignment Policies:
• We have a flexible late submission policy. You have a credit of 7 late days. You can distribute this to your assignments without exceeding 3 days per assignment. No late submission is possible after 3 days or if you have used up your credit.
• Programming assignment cannot be postponed except for critical changes to the assignment specifications and/or extended system failure in the department computers.
• Can be done in pairs or individually
Cheating
Policy:
No code sharing allowed between students (current or past years).
Using code from the Internet is only allowed if explicitly specified in the
assignment text. Cheating attempts will be graded as zero and forwarded to the
university’s disciplinary actions committee.
Course
Outline:
Week |
Topic |
Book
Chapter |
Notes |
1 |
Introduction, images, displays, human
vision, and color |
1, 3 |
|
2 |
Geometry in ray tracing |
2, 4, 5 |
|
3 |
Shading in ray tracing |
4, 13 |
HW1:
Ray tracing |
4 |
Texture mapping and data structures for
graphics |
11, 12 |
|
5 |
Modeling transformations |
6 |
|
6 |
Viewing transformations |
7 |
|
7 |
Forward rendering pipeline (overview,
culling, clipping) |
8 |
|
8 |
Forward rendering pipeline (rasterization,
texture mapping, hidden surf. rem.) |
8 |
Midterm HW2: Forward
pipeline |
9 |
Introduction to GPUs and OpenGL |
18 |
|
10 |
Vertex and fragment shaders |
10, 18 |
Recitation:
OpenGL setup and shaders |
11 |
Buffers, textures, and shadows |
11 |
HW3:
OpenGL with shaders |
12 |
Curves and surfaces |
15 |
|
13 |
Computer animation |
17 |
|
14 |
Recap and future directions |
|
|