© J.R.Fisher
2.1 Map colorings
2.2 Two factorial definitions
2.3 Towers of Hanoi puzzle
2.4 Loading programs, editing programs
2.5 Negation as failure
2.6 Tree data and relations
2.7 Prolog lists and sequences
2.8 Change for a dollar
2.9 Map coloring redux
2.10 Simple I/O
2.11 Chess queens challenge puzzle
2.12 Set of answers
2.13 Truth table maker
2.14 DFA parser
2.15 Graph structures and paths
2.16 Search
2.17 Animal identification game
2.18 Clauses as data
2.19 Actions and plans
3.1 Prolog derivation trees and choices
3.2 Cut
3.3 Meta-interpreters in Prolog
4.1 Utility goals
4.2 Universals (true and fail)
4.3 Loading Prolog programs
4.4 Arithmetic goals
4.5 Testing types
4.6 Equality of Prolog terms, unification
4.7 Control
4.8 Testing for variables
4.9 Assert and retract
4.10 Binding a variable to a numerical value
4.11 Procedural negation, negation as failure
4.12 Input/output
4.13 Prolog terms and clauses as data
4.14 Prolog operators
5.1 The A* algorithm in Prolog
5.2 The 8-puzzle
5.3 {alpha-beta search in Prolog}
5.4 {an alpha-beta example}
7.1 Prolog grammar parser generator
7.2 Prolog grammar for simple English phrase structures
7.3 Idiomatic natural language command and question interfaces
8.1 Action specification for a simple calculator
8.2 Animating the 8-puzzle using character graphics
8.3 Animating the blocks mover